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	<title>Comments on: Maslow&#8217;s Needs and Gaming</title>
	<atom:link href="http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/</link>
	<description>Insights on Philosophy, Psychology, and Technology</description>
	<lastBuildDate>Sun, 15 Aug 2010 10:36:23 +0000</lastBuildDate>
	
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		<title>By: beatnik</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-393</link>
		<dc:creator>beatnik</dc:creator>
		<pubDate>Sun, 16 May 2010 07:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-393</guid>
		<description>Great article.

Why are the gov, private institutions not doing anything to curb this? This problem is very serious, not a lot of people realized this. It&#039;s destroying families, kids, relationships, health, sanity, etc. There should be a worldwide campaign or something similar to that of illegal drugs. So the video game addicts can acknowledge their addiction. Bec what&#039;s happening now,is that when you tell them they are addicts they say there is no such a thing as video game addiction.</description>
		<content:encoded><![CDATA[<p>Great article.</p>
<p>Why are the gov, private institutions not doing anything to curb this? This problem is very serious, not a lot of people realized this. It&#8217;s destroying families, kids, relationships, health, sanity, etc. There should be a worldwide campaign or something similar to that of illegal drugs. So the video game addicts can acknowledge their addiction. Bec what&#8217;s happening now,is that when you tell them they are addicts they say there is no such a thing as video game addiction.</p>
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		<title>By: alan</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-384</link>
		<dc:creator>alan</dc:creator>
		<pubDate>Sat, 02 Jan 2010 12:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-384</guid>
		<description>who wrote this article(specific person)?</description>
		<content:encoded><![CDATA[<p>who wrote this article(specific person)?</p>
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		<title>By: And back again&#8230; &#124; The Brain of WerkkreW</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-318</link>
		<dc:creator>And back again&#8230; &#124; The Brain of WerkkreW</dc:creator>
		<pubDate>Tue, 30 Jun 2009 19:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-318</guid>
		<description>[...] it a few times.  It&#8217;s the letting go part that is hardest.  The friendships you make, the sense of achievement you get while playing (especially with WoW&#8217;s insanely addictive achievement system), and [...]</description>
		<content:encoded><![CDATA[<p>[...] it a few times.  It&#8217;s the letting go part that is hardest.  The friendships you make, the sense of achievement you get while playing (especially with WoW&#8217;s insanely addictive achievement system), and [...]</p>
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		<title>By: Achieving a WOW/Life Balance &#124; World of Warcraft @ Headline Topics.com</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-311</link>
		<dc:creator>Achieving a WOW/Life Balance &#124; World of Warcraft @ Headline Topics.com</dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-311</guid>
		<description>[...] an addictive game.  It satifies all but the lowest level of Maslow&#8217;s Hierarchy of Needs.  According to Bryan Chain, our brain gets as much playing WOW for 10 hours as we would from a well rounded life involving [...]</description>
		<content:encoded><![CDATA[<p>[...] an addictive game.  It satifies all but the lowest level of Maslow&#8217;s Hierarchy of Needs.  According to Bryan Chain, our brain gets as much playing WOW for 10 hours as we would from a well rounded life involving [...]</p>
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		<title>By: Achieving a WOW/Life Balance &#124; P.C. Gaming</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-310</link>
		<dc:creator>Achieving a WOW/Life Balance &#124; P.C. Gaming</dc:creator>
		<pubDate>Wed, 10 Jun 2009 11:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-310</guid>
		<description>[...] an addictive game.  It satifies all but the lowest level of Maslow&#8217;s Hierarchy of Needs.  According to Bryan Chain, our brain gets as much playing WOW for 10 hours as we would from a well rounded life involving [...]</description>
		<content:encoded><![CDATA[<p>[...] an addictive game.  It satifies all but the lowest level of Maslow&#8217;s Hierarchy of Needs.  According to Bryan Chain, our brain gets as much playing WOW for 10 hours as we would from a well rounded life involving [...]</p>
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		<title>By: Achieving a WOW/Life Balance &#124; Holypaladin.net</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-308</link>
		<dc:creator>Achieving a WOW/Life Balance &#124; Holypaladin.net</dc:creator>
		<pubDate>Tue, 19 May 2009 15:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-308</guid>
		<description>[...] an addictive game.  It satifies all but the lowest level of Maslow&#8217;s Hierarchy of Needs.  According to Bryan Chain, our brain gets as much playing WOW for 10 hours as we would from a well rounded life involving [...]</description>
		<content:encoded><![CDATA[<p>[...] an addictive game.  It satifies all but the lowest level of Maslow&#8217;s Hierarchy of Needs.  According to Bryan Chain, our brain gets as much playing WOW for 10 hours as we would from a well rounded life involving [...]</p>
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		<title>By: Maslow&#8217;s Hierarchy of Guilds &#171; Pugnacious Priest&#8217;s Warcraft Blog</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-299</link>
		<dc:creator>Maslow&#8217;s Hierarchy of Guilds &#171; Pugnacious Priest&#8217;s Warcraft Blog</dc:creator>
		<pubDate>Thu, 19 Mar 2009 14:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-299</guid>
		<description>[...] Werkkrew also had interesting post related Maslow&#8217;s hierarchy of needs in gaming, and Maslow&#8217;s name pops up in Various bloggers, and comments about a variety of issues, from Girls gaming, and players in WoW. [...]</description>
		<content:encoded><![CDATA[<p>[...] Werkkrew also had interesting post related Maslow&#8217;s hierarchy of needs in gaming, and Maslow&#8217;s name pops up in Various bloggers, and comments about a variety of issues, from Girls gaming, and players in WoW. [...]</p>
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		<title>By: The Problem with the WoW Achievement System &#124; Wolfshead Online</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-281</link>
		<dc:creator>The Problem with the WoW Achievement System &#124; Wolfshead Online</dc:creator>
		<pubDate>Sat, 03 Jan 2009 03:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-281</guid>
		<description>[...] a few years ago entitled: Are You Addicted to Achievements? which I found by way of a superb article on achievements at Werkkrew.com which discusses virtual achievements vs. real achievements [...]</description>
		<content:encoded><![CDATA[<p>[...] a few years ago entitled: Are You Addicted to Achievements? which I found by way of a superb article on achievements at Werkkrew.com which discusses virtual achievements vs. real achievements [...]</p>
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		<title>By: Sam Cannon</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-65</link>
		<dc:creator>Sam Cannon</dc:creator>
		<pubDate>Fri, 11 Jul 2008 14:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-65</guid>
		<description>The thing to do, of course, is to put games to work on fixing social problems.  If people can be drawn in to the challenges of solving big problems, we&#039;ll get somewhere.  It&#039;s like using the web as a lens to burn ants.</description>
		<content:encoded><![CDATA[<p>The thing to do, of course, is to put games to work on fixing social problems.  If people can be drawn in to the challenges of solving big problems, we&#8217;ll get somewhere.  It&#8217;s like using the web as a lens to burn ants.</p>
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		<title>By: werkkrew</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-64</link>
		<dc:creator>werkkrew</dc:creator>
		<pubDate>Thu, 10 Jul 2008 14:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-64</guid>
		<description>I tend to agree with you, however, living what might be considered a &#039;bad&#039; life versus, living a &#039;good&#039; yet, low quality life, are two different things.

While someone who holds a job, raises their children well, and supports a family, yet supersedes all other social interaction in the real world with gaming might find themselves full of regret later in life.

Happiness is relative, and there is no way to say whether or not someone can or cannot feel happy and fulfilled when spending an excessive amount of time in a game.  Just as many people watch tv, or read books in their spare time.  I draw no differences from those types of things.

It can easily be argued that a life full of gaming, when one feels fulfilled by it, is equal to a life full of any other sort of achievement.  I am simply a different type of person who wants more.  If I spend hundreds of hours working on something I wish to be able to look back on that time spent later in life with pride.

When a gaming company pulls the plugs on the servers of a game, all you have are memories and screenshots, then its on to the next game.

I have seen some people who form many quality life-long relationships and friendships from within a game.  Quality ones where groups of guilds have annual meetups in person, or a group of gamers who move, together, from game to game.

This post was not meant to bash games, but to draw a parallel on how they can fulfill your needs.  This is not necessarily bad.

Just not in line with what I want for my life, personally.</description>
		<content:encoded><![CDATA[<p>I tend to agree with you, however, living what might be considered a &#8216;bad&#8217; life versus, living a &#8216;good&#8217; yet, low quality life, are two different things.</p>
<p>While someone who holds a job, raises their children well, and supports a family, yet supersedes all other social interaction in the real world with gaming might find themselves full of regret later in life.</p>
<p>Happiness is relative, and there is no way to say whether or not someone can or cannot feel happy and fulfilled when spending an excessive amount of time in a game.  Just as many people watch tv, or read books in their spare time.  I draw no differences from those types of things.</p>
<p>It can easily be argued that a life full of gaming, when one feels fulfilled by it, is equal to a life full of any other sort of achievement.  I am simply a different type of person who wants more.  If I spend hundreds of hours working on something I wish to be able to look back on that time spent later in life with pride.</p>
<p>When a gaming company pulls the plugs on the servers of a game, all you have are memories and screenshots, then its on to the next game.</p>
<p>I have seen some people who form many quality life-long relationships and friendships from within a game.  Quality ones where groups of guilds have annual meetups in person, or a group of gamers who move, together, from game to game.</p>
<p>This post was not meant to bash games, but to draw a parallel on how they can fulfill your needs.  This is not necessarily bad.</p>
<p>Just not in line with what I want for my life, personally.</p>
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		<title>By: Redders</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-62</link>
		<dc:creator>Redders</dc:creator>
		<pubDate>Thu, 10 Jul 2008 01:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-62</guid>
		<description>Interesting article!

I&#039;ve recently stopped playing MMORPGs after a fairly long period of what would qualify as addiction. The argument that Maslow&#039;s needs are almost all addressed and fulfilled by such games is robust, and demonstrates how people can spend so much time playing them.

After reading the article, my thoughts were of some of the &#039;hardcore&#039; players whom I encountered during my recent MMO days. I don&#039;t think it would be an exaggeration to say that over 90% of their waking hours are spent in-game. 

My question is this:

Assuming these people are law abiding citizens, doing no harm to the real-world community - if they are content and satisfied by spending the overwhelming majority of their time playing a game, is it a &#039;bad&#039; way to live? Should it be discouraged?


Secondly (and for this I will assume that the aforementioned lifestyle is seen as a negative one), you suggest that the players are at fault, and not the game&#039;s designers. 

I think it is fair to say that MMOs are addictive by design - it is obvious that in order to maximize profits the game is designed to keep people paying their monthly fees for as long as possible. So from this respect the game designers are not at fault - they are simply doing their job successfully. 

However, compare MMOs with another addictive habit - smoking. In many European countries warning messages are posted on cigarette packaging that smoking is addictive (see http://en.wikipedia.org/wiki/Tobacco_packaging_warning_messages) this, and the general widespread knowledge of the addictive nature of nicotine allows me to feel much more confident when I suggest that smokers are &#039;at fault&#039; when they decide to start smoking than I do when I suggest that a MMO gamer is at fault for having a lifestyle entirely taken up by a game. I may be wrong, but as far as I know, there are no addiction warnings on MMO boxes, and the knowledge of their addictive nature is - though growing - far less widespread than that of smoking. Perhaps the designers, or maybe the publishers could be faulted for this?

Returning to the assumption made at the start of this point - if the hardcore gamer&#039;s lifestyle was *not* seen to be a negative one is there still a case to suggest that a warning should be put on the game boxes? To put this question a different way - if smoking was not harmful, but still as addictive, would the manufacturers still be asked to print a warning about addiction on the packaging?

What are your thoughts?</description>
		<content:encoded><![CDATA[<p>Interesting article!</p>
<p>I&#8217;ve recently stopped playing MMORPGs after a fairly long period of what would qualify as addiction. The argument that Maslow&#8217;s needs are almost all addressed and fulfilled by such games is robust, and demonstrates how people can spend so much time playing them.</p>
<p>After reading the article, my thoughts were of some of the &#8216;hardcore&#8217; players whom I encountered during my recent MMO days. I don&#8217;t think it would be an exaggeration to say that over 90% of their waking hours are spent in-game. </p>
<p>My question is this:</p>
<p>Assuming these people are law abiding citizens, doing no harm to the real-world community &#8211; if they are content and satisfied by spending the overwhelming majority of their time playing a game, is it a &#8216;bad&#8217; way to live? Should it be discouraged?</p>
<p>Secondly (and for this I will assume that the aforementioned lifestyle is seen as a negative one), you suggest that the players are at fault, and not the game&#8217;s designers. </p>
<p>I think it is fair to say that MMOs are addictive by design &#8211; it is obvious that in order to maximize profits the game is designed to keep people paying their monthly fees for as long as possible. So from this respect the game designers are not at fault &#8211; they are simply doing their job successfully. </p>
<p>However, compare MMOs with another addictive habit &#8211; smoking. In many European countries warning messages are posted on cigarette packaging that smoking is addictive (see <a href="http://en.wikipedia.org/wiki/Tobacco_packaging_warning_messages)" rel="nofollow">http://en.wikipedia.org/wiki/Tobacco_packaging_warning_messages)</a> this, and the general widespread knowledge of the addictive nature of nicotine allows me to feel much more confident when I suggest that smokers are &#8216;at fault&#8217; when they decide to start smoking than I do when I suggest that a MMO gamer is at fault for having a lifestyle entirely taken up by a game. I may be wrong, but as far as I know, there are no addiction warnings on MMO boxes, and the knowledge of their addictive nature is &#8211; though growing &#8211; far less widespread than that of smoking. Perhaps the designers, or maybe the publishers could be faulted for this?</p>
<p>Returning to the assumption made at the start of this point &#8211; if the hardcore gamer&#8217;s lifestyle was *not* seen to be a negative one is there still a case to suggest that a warning should be put on the game boxes? To put this question a different way &#8211; if smoking was not harmful, but still as addictive, would the manufacturers still be asked to print a warning about addiction on the packaging?</p>
<p>What are your thoughts?</p>
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		<title>By: Maslow's Hierarchy of Human Needs with respect to gaming. - Philosophy Forum</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-60</link>
		<dc:creator>Maslow's Hierarchy of Human Needs with respect to gaming. - Philosophy Forum</dc:creator>
		<pubDate>Thu, 10 Jul 2008 00:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-60</guid>
		<description>[...] on the forums...  Sorry to off link you but I hope that doesn&#039;t deter anyone from reading it.  Maslow&#039;s Hierarchy of Needs, and Gaming &#124; The Brain of WerkkreW  __________________ Mindless Ramblings of a Restless [...]</description>
		<content:encoded><![CDATA[<p>[...] on the forums&#8230;  Sorry to off link you but I hope that doesn&#8217;t deter anyone from reading it.  Maslow&#8217;s Hierarchy of Needs, and Gaming | The Brain of WerkkreW  __________________ Mindless Ramblings of a Restless [...]</p>
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		<title>By: Jin</title>
		<link>http://www.werkkrew.com/2008/07/09/maslows-needs-and-gaming/comment-page-1/#comment-59</link>
		<dc:creator>Jin</dc:creator>
		<pubDate>Wed, 09 Jul 2008 23:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.werkkrew.com/?p=76#comment-59</guid>
		<description>This reminds me of something I read years ago, on the boardgame Monopoly. Monopoly gained popularity during the Great Depression. Making monopoly money gave the poor a sense of &quot;being rich.&quot;</description>
		<content:encoded><![CDATA[<p>This reminds me of something I read years ago, on the boardgame Monopoly. Monopoly gained popularity during the Great Depression. Making monopoly money gave the poor a sense of &#8220;being rich.&#8221;</p>
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